==Umbra Contundens== Inventory

I. Currency & Valuables

  • Platinum Pieces (PP): 222 PP
  • Gold Pieces (GP): 740 GP
  • Silver Pieces (SP): 1983 SP
  • Copper Pieces (CP): 6900 CP
  • Electrum Ingots: 30 (10 GP ea)
  • Jewelry & Gemstones:    
    • Gold Necklaces (2): Value unknown    
    • Gold Ring with White Pearls: Value unknown    
    • Moonstones (2): Value unknown    
    • Eye Agates (10): 10 GP each    
    • Platinum Cameo: Shaped like a tressym (50 GP)    
    • Necklace: Inlaid with lapis lazuli (Value unknown)    
    • Pearl Necklace: 250 GP (found in wooden box)    
    • Golden Signet Ring: Engraved with "Stone Hearts Never Bleed" (Value unknown, found in bone jewelry box)    
    • Azurite Gemstones (20): 10 GP each (200 GP Total)
  • Valuable Objects:    
    • Gold Stoppers (2): From Potion of Fire Breath, 25 GP each (50 GP Total)    
    • Wooden Box: Inlaid with electrum filigree (75 GP)    
    • Hairbrush: 100 GP    
    • Perfumes (6 bottles): 20 GP each (120 GP Total)
  • Bone Jewelry Box:    
    • Golden Signet Ring: Engraved with "Stone Hearts Never Bleed" (Value unknown)

II. Magical Items & Spellbooks

  • Spellbooks:    
    • Red Leather Spellbook: Contains: Burning Hands, Detect Magic, Disguise Self, Fog Cloud, Ray of Sickness, Silent Image.    
    • Brown Leather Spellbook: With a personal rune burned into the front. Contains: Charm Person, Find Familiar, Identify, Magic Missile, Sleep.    
    • Black Scaly Hide Bound Spellbook: Contains: Cloud of Daggers, Darkvision, Detect Magic, Feather Fall, Mage Armor, Magic Missile, Tasha's Hideous Laughter.    
    • Necromancer's Spellbook: Contains: Chill Touch, Mage Hand, Message, Prestidigitation, Burning Hands, Detect Magic, Ray of Sickness, Shield, Darkness, Misty Step, Scorching Ray, Animate Dead, Fireball.    
    • Black Tome (Apocalypto): Contains a strange poetic prophecy about the end of the multiverse.
  • Wondrous Items:    
    • Bag of Holding: This magical bag weighs 15 lbs but can hold up to 500 lbs of contents.    
    • Bag of Beans: A stinky bag containing 10 magical beans with unpredictable effects.    
    • Pipes of the Sewers: (1200 GP)    
    • Goggles of Night: Provides darkvision out to 60 feet.
  • Weapons:    
    • Flashfire Spear: A +2 spear that deals an extra 1d6 fire damage on a hit. It can also be called back to its wielder telepathically from up to 300 feet away.
  • Wands:    
    • Wand of Secrets: Can be used 3 times per day (recharges at dawn) to reveal secret doors, traps, and other hidden features in a 30-foot radius.
  • Potions:    
    • Potions of Healing (2): Restores hit points. (Note how many hit points they restore if known)    
    • Potion of Greater Healing: Heals more hit points than a regular Potion of Healing.    
    • Potion of Frost Giant Strength: Increases your Strength score to 23 for one hour.
  • Cursed Items:    
    • Necromancer Flail (+1, Cursed): A magical flail with a +1 bonus to attack and damage rolls, but also carries a curse.

III. Weapons & Armor

  • Melee Weapons:    
    • Daggers (18): Standard melee weapons.    
    • Shortswords (4): Standard melee weapons.    
    • Skull Flails (9): Flails with skull-shaped heads.    
    • Transforming Spears (6)    
    • Scimitars (4): Standard melee weapons.    
    • Staffs (2): Standard weapons, often used as spellcasting focuses.    
    • Longsword (1): A standard one-handed sword.
  • Armor:    
    • Chainmail Suits (6): Medium armor.    
    • Plate Armor Suit with Helmet: Heavy armor.    
    • Studded Leather Armor (1): Light armor.
  • Ammunition & Tools:    
    • Manacles (6): Restraints.    
    • Caltrops (20): Spiked metal objects used to hinder movement.    
    • Flasks of Alchemist's Fire (4): Creates a burst of flame on impact.    
    • Tinderboxes (4): Used to start fires.    
    • Vial of Acid (1): A caustic liquid that deals damage.    
    • Vial of Ink (1): Standard ink for writing.

IV. Key Items & Miscellaneous

  • Keys:    
    • Dock Ticket for the Uncivil Serpent: Allows passage or access to the Uncivil Serpent      
    • Key Bound in Hair & Lock Bound with Hair: The key unlocks the lock, which secures the necromancer's spellbook. Also unlocked treasure chests containing Tiamat's cultists treasure.    
    • Keys (4): Vanthampur Villa (2 existing + 2 new from Thurstwell's corpse).    
    • Key (1): Thurstwell's, to an iron chest.
  • Clothing & Attire:    
    • Robes (10): (4 existing + 6 new)    
    • Masks (6):
  • Provisions & Supplies:    
    • Rations (2 Weeks, 1 Person): Food supplies for one person for two weeks.    
    • Wine (5 Bottles):    
    • Candles (50):    
    • Water (15 Gallons): A significant amount of drinking water.
  • Crafting & Special Tools:    
    • Calligrapher's Supplies (1 set): 15 GP.    
    • Poisoner's Kit (1): 50 GP.    
    • Bell (1): A simple hand bell.
  • Books & Documents:    
    • Black Covered Ledgers (3): Written in an outsider language.
  • Unique Items:    
    • Puzzle Box (1): Cube shaped, 6" per side, constructed from many pieces, 3 pounds.    
    • Ceremonial Dagger Pieces (2): Ivory blade with draconic runes "fang" and a bone hilt wrapped in leather strips with studded gemstones.