Black Tome (Apocalypto): Contains a strange poetic prophecy about the end of the multiverse.
Wondrous Items:
Bag of Holding: This magical bag weighs 15 lbs but can hold up to 500 lbs of contents.
Bag of Beans: A stinky bag containing 10 magical beans with unpredictable effects.
Pipes of the Sewers: (1200 GP)
Goggles of Night: Provides darkvision out to 60 feet.
Weapons:
Flashfire Spear: A +2 spear that deals an extra 1d6 fire damage on a hit. It can also be called back to its wielder telepathically from up to 300 feet away.
Wands:
Wand of Secrets: Can be used 3 times per day (recharges at dawn) to reveal secret doors, traps, and other hidden features in a 30-foot radius.
Potions:
Potions of Healing (2): Restores hit points. (Note how many hit points they restore if known)
Potion of Greater Healing: Heals more hit points than a regular Potion of Healing.
Potion of Frost Giant Strength: Increases your Strength score to 23 for one hour.
Cursed Items:
Necromancer Flail (+1, Cursed): A magical flail with a +1 bonus to attack and damage rolls, but also carries a curse.
III. Weapons & Armor
Melee Weapons:
Daggers (18): Standard melee weapons.
Shortswords (4): Standard melee weapons.
Skull Flails (9): Flails with skull-shaped heads.
Transforming Spears (6)
Scimitars (4): Standard melee weapons.
Staffs (2): Standard weapons, often used as spellcasting focuses.
Longsword (1): A standard one-handed sword.
Armor:
Chainmail Suits (6): Medium armor.
Plate Armor Suit with Helmet: Heavy armor.
Studded Leather Armor (1): Light armor.
Ammunition & Tools:
Manacles (6): Restraints.
Caltrops (20): Spiked metal objects used to hinder movement.
Flasks of Alchemist's Fire (4): Creates a burst of flame on impact.
Tinderboxes (4): Used to start fires.
Vial of Acid (1): A caustic liquid that deals damage.
Vial of Ink (1): Standard ink for writing.
IV. Key Items & Miscellaneous
Keys:
Dock Ticket for the Uncivil Serpent: Allows passage or access to the Uncivil Serpent
Key Bound in Hair & Lock Bound with Hair: The key unlocks the lock, which secures the necromancer's spellbook. Also unlocked treasure chests containing Tiamat's cultists treasure.
Keys (4): Vanthampur Villa (2 existing + 2 new from Thurstwell's corpse).
Key (1): Thurstwell's, to an iron chest.
Clothing & Attire:
Robes (10): (4 existing + 6 new)
Masks (6):
Provisions & Supplies:
Rations (2 Weeks, 1 Person): Food supplies for one person for two weeks.
Wine (5 Bottles):
Candles (50):
Water (15 Gallons): A significant amount of drinking water.
Crafting & Special Tools:
Calligrapher's Supplies (1 set):15 GP.
Poisoner's Kit (1):50 GP.
Bell (1): A simple hand bell.
Books & Documents:
Black Covered Ledgers (3): Written in an outsider language.
Unique Items:
Puzzle Box (1): Cube shaped, 6" per side, constructed from many pieces, 3 pounds.
Ceremonial Dagger Pieces (2): Ivory blade with draconic runes "fang" and a bone hilt wrapped in leather strips with studded gemstones.